﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace InfernoWarriors.Engine.Actions
{
   public interface IWeapon
   {
       Guid ShooterID { get; set; }
       Guid TargetID { get; set; }
       bool IsVisible { get; set; }

       bool MakeShot();
   }

   public class Weapon : IWeapon
   {
       public Guid ShooterID { get; set; }
       public Guid TargetID { get; set; }
       public bool IsVisible { get; set; }

       public bool MakeShot();
   }
}
